Un été, rue Chappet
Type : Narrative | Investigation
Theme : Happiness | Magical
Target audience : Investigation & poetic fan
Control : Gamepad
Camera : Third person / Fixed camera
Engine : Unreal Engine 4
Player : 1
References : Amélie Poulain | Disco Elysium | Syberia the world before
Intentions
-
Questions about happiness
-
Find an infant curiosity
-
Explore the psyche of the inhabitants
The project
"Un été, rue Chappet" is a non-linear narrative game set in the Croix-Rousse area of Lyon, France, during the 1980s. The game follows the story of Eloïse, an 11-year-old girl who embarks on an adventure in her grandparent's unique building during the last days of summer vacation. Along the way, she meets the building's residents, each with their own sorrowful story to tell.
My role
I worked in this project as the Lead Game designer. I was also the second programmer and Level Designer. I participated in all areas, by helping or giving my opinion.
Achievement
-
Learning to create a game over the long term
-
Program with a complex architecture.

Our team, the studio Undigital at the real "rue Chappet".