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Bloody Barrels

Type : Simulator 

Theme : Limited space

Control : Keyboard / Mouse

Camera : First person

Engine : Unreal

Player : 1

 
The project

This is a game jam made for the ludum dare 54.

Painfully emerging from three days of heavy and healthy hydration (well yes, mostly rum), the ol' Jack wakes up to the sweet sounds of cannons, and finds himself deep inside the ship' hold.
And worse than that, his scurvy dogs of crewmates almost buried him alive beneath their latest catch of precious goods (again, mostly rum)! To top it all off, it does sounds like an on-going boarding up there...
A few barrels ain't going to be enough to prevent this old salt from joining the racket on deck, and make these sons of biscuit eater walk the plank. They'll feed the fish soon enough!

My role

I made a big part of the programming. On this project, I worked on the ambient and the immersion.  

My achievement
  • Physics on Unreal Engine

  • Immersion in game

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