Breaking Down
3 weeks workshop, Shutter Island Inspiration
Type : Experimental | Investigation game
Theme : Psychological experience
Target audience : Psychological & investigation games fan
Control : Gamepad
Camera : First Person
Engine : Unreal Engine 4
Player : 1
References : Shutter Island | Black Mirror : Bandersnatch
The project
Set in 1975, in the small city of Davenport, Iowa. Peter Hoyns, an employee with a boring life, sinks into madness and becomes convinced that he was kidnapped by the CIA for the MK-ULTRA project. He will rebuild the room he is in to escape his tortured mind.

My role
I worked on this as the lead programmer / Game Designer on this project. It was a great challenge to code in 3 weeks features like object inspection or item spawn behind us.
Achievement
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Using Database
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Being the only programmer
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Designing first person experience