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Breaking Down

3 weeks workshop, Shutter Island Inspiration

Type : Experimental | Investigation game

Theme : Psychological experience

Target audience : Psychological & investigation games fan 

Control : Gamepad

Camera : First Person

Engine : Unreal Engine 4

Player : 1

References : Shutter Island | Black Mirror : Bandersnatch

 
The project

Set in 1975, in the small city of Davenport, Iowa. Peter Hoyns, an employee with a boring life, sinks into madness and becomes convinced that he was kidnapped by the CIA for the MK-ULTRA project. He will rebuild the room he is in to escape his tortured mind.

Breaking.png
My role

I worked on this as the lead programmer / Game Designer on this project. It was a great challenge to code in 3 weeks features like object inspection or item spawn behind us.

 
Achievement
  • Using Database

  • Being the only programmer 

  • Designing first person experience

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